
vision before substance


About
I am a freelance sound designer working with video game developers, film production companies, sound studios, and independent artists.
I believe that great sound design is achieved through collaboration, teamwork, and a clear understanding of the creative vision and project goals. Communications and problem solving are essential for an organized and well-produced product.
Sound design is the final and most important element needed to create an immersive experience. It is there to enhance the mood, atmosphere and tone. I love to subconsciously move the viewer along with the story. I approach any piece that I'm working on with simplicity. I'm a strong believer that less is more. I like my sounds to reflect the creative vision of the media, and often create custom sounds or use my own library.
I'm excited to be in an industry that brings passionate people together, each contributing their unique talents to make something greater than the sum of their parts.

Portfolio
A collection of my best work

RECENT PROJECTS
League of Legends:
a New Dawn Cinematic
Sound redesign incorporating SFX and mixing. Created weight and scale through metallic sounds.
State of Decay 3: Trailer
Sound redesign incorporating Foley, SFX, voice, original music, and mixing. Created tension and fear using organic and non-diagetic sounds.
GATVP
Waves Sound Design Compiton
Sound redesign incorporating a SFX and mixing. Focused on minimal processing to envelop and excite the viewer in an immersive way.


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